Fractured Sphere Preview

 
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Kickstarter Preview Link: https://www.kickstarter.com/projects/davidmckenzie/fractured-sphere?ref=...

Launching May 15th

This Preview Pack Contains the game's rulebook, as well as one monopose mech for each faction. Both mechs are presupported and hollowed.

Rulebook Version 0.91

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Fractured Sphere is a 28mm combined arms mecha wargame with 3d printable minis. Players battle with mecha, tanks, aircraft and footsloggers in a hard sci-fi 22nd century earth-moon system. 

Fast paced and destructive rules, made with love and admiration for oldhammer and 70s, 80s, and 90s mecha anime bring your battles to gigantic orbital colonies, the surface of the moon, and the earth that was home to humanity for so long.

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Factions

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The Archduchy of Heliochrome is a militaristic, totalitarian state seeking to mitigate economic deficiency in their colony cluster and plaster over the cracks of their corruption with a power grab, Heliochrome has  broken away from the Unified Earth Sphere  and declared a war of aggression.

Heliochrome units focus on speed and martial power and evoke a knightly aesthetic.

The Earth Sphere Unified Forces, or E.S.U.F. for short, are the rapidly levied response force to counter the threat of Heliochrome. Stunned by the reality of war, colonial security forces were quickly bolstered by a wave of volunteers, and then conscription. This bulwark against Heliochrome's ambition is thinly spread, but rapidly turning into a vicious fighting force.

E.S.U.F. units have more of a focus on firepower and survivability and feature a more militaristic style.

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Gameplay

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A scenario is picked by the players (three are included in the base rules) and the players choose whether it is a ground or space battle.

Both players form an army of customizable and modular Mecha, Infantry and Vehicles. 

Terrain is picked and the game commences.

Each players turn is divided into 5 phases. They are:

Start of Turn Phase: Powered Armours can switch active weapons for stowed weapons on their hardpoints. Various special rules upkeep actions take place here as well.

Movement Phase: Units move or charge during this phase. Also embarkation and debarkation from transport vehicles and buildings.

Shooting Phase: Guns and space psychic powers happen here.

Close Combat Phase: Hand to hand fighting. This is  where you can bayonet charge the 4 story tall robot with your infantry squad.

End of Turn Phase: Second upkeep phase for some special rules.

Нет описания на русском языке. Любой может его добавить, но пока не дошли руки.


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